Top 5 Penalties in Hockey

Ice hockey penalties refer to a punishment for a violation of the rules. Many penalties result in being sent off the ice, to a penalty box for a number of minutes so they can no longer participate in the game. The referee or in some cases the linesman, call and enforce the penalties. The offending team cannot replace the offending player on the ice so the team are left short-handed (although there are exceptions such as fighting). Ice hockey has three types of penalties: minor, major, and misconduct. The worse the penalty, the worse the punishment.

 
Other than the hometown hero scoring a goal, there are few sweeter moments in professional ice hockey than hearing the announcer say the words, “Five minutes for fighting”. Hockey penalties, after all, are as much a part of the game as shots and saves. And the best penalties are the ones that fire up the crowd, not just land the perpetrator in the “sin bin.”
 

5.) Charging and Boarding

hockey penalties charging

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A sure-fire way to get the crowd going is to level an opponent with a bone-crushing body check. It’s a common part of the game. On the other hand, a sure-fire way to get hockey penalties in the process is to either leave your skates to make the hit or to drive your opponent into the boards from behind. In today’s safety-conscious NHL, either one is guaranteed to earn a two-minute break as well as rocking the rink.
 
Boarding is when a player checks a defenseless opponent violently into the boards. A player is classed as defenseless when their back is to the checking player or they no longer have a play on the puck. Checking a player correctly is defined as using the shoulder to hit above the waist but below the neck area and avoiding a push in the back. However, exceptions are made if the other player puts themselves in a defenseless position intentionally.
 
Charging is a similar offense to boarding but can take place in open ice, as well as along the boards. A charge is basically a heavy hit that is a result of a player taking multiple strides so they can deliberately slam into the other player.